History


Detailed changelog and minor update information

Beta 3.6 - November 2015
- Conversion to MonoGame and .NET 4.6. Civilians, Base Defense, Flamer. Updater and installer fixes.

Beta 3.5 - June 2015
- Completely redone content management system, resulting in a much smaller distribution package, and faster loading. Total network refactorization. New character leveling system in place. All supporting libraries updated, font rendering, and innumerable game bugs resolved.

Beta 3.4 - February 2014
- A new installer and launch application that allows for broader compatibility across integrated distribution platforms. Application permission issues resolved.

Beta 3.3 - December 2013
- A server deployment system is implemented. A focus on stability and performance. Behind the scenes improvements that optimize the release process. Website revamped.

Beta 3.2 - October 2013
- Persistent agents are introduced, along with account improvements. Problems resolved with installer, updater and management systems.

Beta 3 - September 2013
- The XNA platform is upgraded, and many network issues are resolved. Added content and revised game logic. Major work towards stability and overall performance.

Beta 2 - June 2013
- Online play is much smoother. The automatic updater is implemented for all builds going forward. The community forum is launched.

Beta 1 - August 2011
- Gameplay is online. Player movement is greatly enhanced.

Alpha 1 - December 2010
- Many bugs are fixed, basic online operation is implemented. This is the first time the agent base is showcased.

Technical Preview 1 - March 2010
- Initial public release. Feature incomplete. Showcase of movement, hacking, and firing.

Project Begins - May 2009
- Basic systems are constructed and major components are started.

Meet our team


Jake Soenneker

Jake Soenneker

Project Lead

Joshua Earl

Joshua Earl

Senior Software Engineer

Remi Ducharme

Remi Ducharme

Producer

Michael Flemens

Michael Flemens

Software Developer

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